Wake up.
You are in a white room. The door is locked. The lights are not reliable.
Symbols are painted on the walls and the floor. Each one hides a task.
Solve five of them and the door opens. You have fifteen minutes.
What waits behind the door is worse. Run when it comes.
The clock starts when you get up.
Keep the random seed — or type one in. Same seed, same room, same puzzles.
Move: WASD / arrows or click/tap the floor · Interact: E or click a symbol · Leave a task: Esc
Walk to a glowing symbol and press E — or just click it.
Move with WASD / arrows — or click/tap where you want to go.